Four-week module, Collabration With Danish National Museum. Group Project at ZSTU
My countribution: Animal Character Concept & modelling, Gameplay and Cover design
Our primary challenge was overcoming significant informational barriers: visitors often experience cognitive overload due to the sheer complexity of museum data, and they frequently struggle to find contemporary relevance in history, leading to the passive question, "Why should I care about a big cow from 8,000 years ago?"
To transform this collective indifference into cognitive and emotional engagement, we developed a structured transformation matrix:
Our primary challenge was overcoming significant informational barriers: visitors often experience cognitive overload due to the sheer complexity of museum data, and they frequently struggle to find contemporary relevance in history, leading to the passive question, "Why should I care about a big cow from 8,000 years ago?"
To transform this collective indifference into cognitive and emotional engagement, we developed a structured transformation matrix:
To honor this historical fact, I use the real bone structures and scientific illustrations provided by the museum.
I reconstructed two distinct 3D models: a juvenile calf, an adult mother.
I meticulously mapped out the body proportions and horn curvature based on close evolutionary relatives and fossil records.
Although a cow's coat naturally changes significantly during its growth (as shown in the concept design), a brown cow and a beige cow could easily be misleading.
Therefore, in the final model-making process, we chose to give both cows similar colors.
According to Lasse's description, the dog at that time was very similar to the Siberian Husky we know today.
I took a standard German Shepherd 3D asset provided by my teammate and substantially altered its structural proportions.
I modified the muscle blocks, chest depth, repainted the textures and adjusted the model based on the characteristics of the Husky to give players a more down-to-earth Husky feel.
For game cover page, instead of using conventional digital rendering, I want to have a hand-painted cover to evoke a sense of history and create a rustic, prehistoric realism.