I leverage a mix of digital painting and 3D block-outs to explore stylized aesthetics and modular systems. By bridging psychological insights with visual design, I create conceptual frameworks that serve as clear, functional roadmaps for the 3D pipeline and gameplay experience.
My work focuses on environmental storytelling and character concepts, using strong color theory and atmospheric lighting to define aesthedic and emotional core before production begins.
For 3D projects, I use Blender for modeling, UV editing, and hand-drawn texture painting, as well as Zbrush for high poly scuplture.
In addition, I work with Substance-Painter for realistic material making.